![]() ![]() ![]() Almost half of the total cutscenes - I am not exaggerating - go something like this: However, I can’t help but adore Engage’s commitment to brevity. From a scripting standpoint, Engage’s story is nothing short of terrible. Your army reveres the protagonist, which manifests in sycophantic, cloying dialogue at every turn. Its dialogue wavers in that cringey territory between camp and cheese, and it never commits to either with confidence. It’s laced with tropes that range from harmless (the protagonist has been asleep for 1,000 years but wakes up to combat a great evil) to exhausting (the camera introduces many female characters by panning slowly from their feet up to their cleavage). That’s the plot in a nutshell, and honestly, a nutshell is all this plot is worth. Said cause? Collecting 12 powerful “Emblem” rings to power up a Good dragon, so as to take down a Bad dragon. Between encounters, you return to the Somniel, a floating castle and your base of operations, where you purchase supplies, train your recruits, upgrade their weapons, and strengthen their interpersonal bonds, the better to serve your cause. As the protagonist Alear, you travel around a ring-shaped continent, fighting demons and bandits and evildoers in turn-based battles, and recruiting new characters to your scrappy army along the way. Structurally, Fire Emblem Engage plays out like a typical fantasy adventure. If you want curated lists of our favorite media, check out What to Play and What to Watch. When we award the Polygon Recommends badge, it’s because we believe the recipient is uniquely thought-provoking, entertaining, inventive, or fun - and worth fitting into your schedule. Polygon Recommends is our way of endorsing our favorite games, movies, TV shows, comics, tabletop books, and entertainment experiences. ![]()
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